AI Insights · Timothy · January 2022
Top 5 io Games on Android in Denmark: Q4 2021
Explore the performance of the top 5 io games on Android in Denmark during Q4 2021. Insights include weekly downloads, revenue, and active user trends.
During the fourth quarter of 2021, the top 5 io games on the Android platform in Denmark showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each app:
Snake.io - Fun Snake .io Games
Kooapps Games' Snake.io - Fun Snake .io Games experienced a notable increase in weekly downloads, starting at around 431 and reaching 1.1K by the end of December. The game saw its highest weekly revenue in the last week of December at approximately $27. Weekly active users also surged from 4.7K in late September to 7.5K by the end of the year.
Monster Evolution: Demon DNA
Homa's Monster Evolution: Demon DNA saw a fluctuating trend in weekly downloads, starting at 395 and peaking at 1.1K in mid-December. The game's revenue was relatively low, with a peak of around $11 in mid-October. Active users increased significantly from 588 at the end of September to 1.9K by mid-December but slightly declined to 1.8K by the end of the year.
State.io — Conquer the World
CASUAL AZUR GAMES' State.io — Conquer the World showed a steady pattern in weekly downloads, fluctuating between 256 and 651. The app saw a modest peak in revenue at $15 during mid-November. The number of active users decreased from 2.2K in late September to 1.4K by early December, with a slight rebound to 1.7K towards the end of the year.
Fish.IO - Hungry Fish
ABI Games Studio's Fish.IO - Hungry Fish had a varied trend in weekly downloads, starting at 551 and reaching a high of 536 in mid-December. The game's weekly revenue was minimal, peaking at $6 in early December. Active users increased from 794 in late September to 1.2K by the end of the year.
Snake Arena: Snake Game 3D
CASUAL AZUR GAMES' Snake Arena: Snake Game 3D saw its weekly downloads rise from 252 in late September to 690 by the end of December. The game's revenue peaked at $12 in the last week of December. Active users showed a significant increase from 558 in late September to 1.2K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.